Ness

Special Moves

 * Neutral - 
 * Side - 
 * Up - 
 * Down - 
 * Final Smash - 

Green Hill Zone
On Green Hill Zone, Ness can jump across the valley with a double jump and hitting himself with a PK Thunder. He slides a little on the checkers. The narrow holes make it hard to hit himself with PK Thunder. The checkpoint can knock him across the stage.

Custom Moves

 * Default Standard - 
 * Custom Standard 1 - 
 * Custom Standard 2 - 
 * Default Side - 
 * Custom Side 1 - 
 * Custom Side 2 - 
 * Default Up - 
 * Custom Up 1 - 
 * Custom Up 2 - 
 * Default Down - 
 * Custom Down 1 - 
 * Custom Down 2 - 
 * Final Smash - 
 * Custom Up 1 - 
 * Custom Up 2 - 
 * Default Down - 
 * Custom Down 1 - 
 * Custom Down 2 - 
 * Final Smash - 
 * Custom Down 1 - 
 * Custom Down 2 - 
 * Final Smash - 
 * Custom Down 2 - 
 * Final Smash - 
 * Final Smash - 

Windy Hill
In Windy Hill, Ness can't cross under the stage, and can't recover from offscreen. But he can double jump between platforms (single jump just using his second).